Xcom 2 armor utility slots mod

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Change number of utility slots? - Pavonis Interactive Forums

CaptainShack dives into the best of XCOM 2 Mods. Everything from new Gear, Classes, Weapons and customization Options. MODS Custom Face Paints - By ... [Question] How do I unlock the 2nd utility slot for end ... X-COM Official Site. ... [Question] How do I unlock the 2nd utility slot for end game armor? ... (Predator & Warden) get 2 utility slots. Light Armor ... You should check out these XCOM 2 mods - Giant Bomb XCOM 2; You should check out these XCOM 2 mods ... as well as 4 new armor patterns ... It changes ammo to be accepted in weapon mod slots instead of as a utility ... XCOM 2 - Made a mod - Ammo and Vest Slots - YouTube

Do you mean the number of utility slots ... GLM mods the number of slots weapons and armor get from lock boxes, ... ↳ Pavonis Interactive's standalone XCOM 2 mods

XCOM 2: War of the Chosen Cheat Engine Guide | XCOM 2 Sep 5, 2017 ... You can opt to use XCOM 2's console commands to give yourself a leg up ... armor, armor piercing, dodge, hack, shield, PSI, sight, utility slots, ...

Lewd mods and XCOM 2 - Page 23 - Adult Gaming - LoversLab

You can't have a third utility slot because it is hard code to have only 2. Funny thing is, the ammo and vest slot code is exist in the file but it return false so simple ini edit won't do anything unless you use modding tool. The problem with Ammo and Vest mod is it override the same file like LW did. It not only conflict with LW. Extra utility/armor/ammo slots? - Page 2 - General XCOM 2 ... Page 2 of 2 - Extra utility/armor/ammo slots? - posted in General XCOM 2 Discussion: I dont know if this helps you guys. I have a mod taken from the Workshop called Armors and utility spot. It does not help the kevlar, except ob those dlc armor that look like EU, EW. Dont ask me why, but at first glance they dont give the spot but if I change what they carry I get another spot, so I can both ... Armors (XCOM 2) | XCOM Wiki | FANDOM powered by Wikia

v1.2: updated mod to latest patch 3/10 (can't find the version number...) v1.0: initial release To clarify some confusion about this mod: This does NOT add the extra utility slot to Kevlar. Kevlar is the first tier medium armor, and vanilla XCOM2 doesn't have the utility slot on it. After Kevlar, all higher tiers of armor work like this in vanilla:

2) Parts random combination in newly acquired soldiers. Not a bug, but an aesthetically bothering and time-consuming issue. - Mod skins set on different body slots may overlap and their meshes intertwine when covering the same body area. Amour Mods - Pavonis Interactive Forums GLM mods the number of slots weapons and armor get from lock boxes, depending on the rarity of the box. Rare (green) boxes produce weapons with 2 slots (1 generic), and 1 slot from secondaries (also 1 generic, from Mod Everything). Epic (purple) boxes produce weapons with 3 slots and upgrades (2 generic), and 2 slots and upgrades for secondaries Weapons | XCOM-2 Wiki

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SKYMODS - XCOM 2 Mods Catalogue An alternative storage for XCOM 2 mods. [WOTC] Complete Pistol Overhaul (with Coil and Laser tier support)